Bateman’s Vegas: the film experience

A little glimpse into our showing last week. We presented our first attempt at modelling a system with a number of interacting smaller models. The system we chose to model was Bateman’s Vegas, a fictional seaside town on the east coast of Australia. The following are a few videos showing each of the games.

In this small toy model, the audience are responsible for managing the parking and transport infrastructure for the visitors.

In Beach Teens, the audience examine how the local teens come to light fires on the sand dunes.

In the Tension game, the audience play out the tension building between locals and tourists.

Surfing allows the audience are able to alter the size and shape of the sandbar to see what effect it has on the surf break.

In the Fishing small toy model, the audience play out the effects of commercial and recreational fishing on the town’s local fish stocks.

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