In 2012, 2 artists from Boho Interactive (David Finnigan and David Shaw) and 3 new Boho associates from Applespiel (Rachel Roberts, Nathan Harrison and Nikki Kennedy) were in residence at University College London developing what would later become ‘Best Festival Ever: How To Manage A Disaster’ (BFE).
BFE emerged from an initial prompt by the former Dean of UCL, climate scientist Lord Julian Hunt, to develop a module to help train policy-makers in systems thinking. Over the next few years, we delved into systems science to develop an interactive table-top performance that used game mechanisms to build systems thinking skills. We used research from the Stockholm Resilience Centre (SRC) in this process, and at the end of a development period in 2014 were invited over to Stockholm to share BFE with SRC.
Since then, Boho have been performing BFE in Australia and the UK, and collaborating with new partners to create new works that use systems science and gaming. Anna Emmelin, our friend at SRC, invited us to join a partnership and work on the Flaten project – also known as ‘Democratic Nature’.
Flaten is a nature reserve and lake in the suburban area of Skarpnäck, in Stockholm, Sweden. This beautiful lake area is home to a unique project that brings together partners from science, theatre, education and government to look at the sustainability and governance of the area. The Flaten project is a blend of four elements that power a process of engagement, learning and co-creation. These are:
Youth education and engagement (School children are brought to the area through their schools and camp programs for experience-based learning)
A table top game (that’s us!)
A political process (Flaten is being used as a role model for modern sustainable governance of nature reserves)
Data observation (Programmes and processes to capture, understand, share and act upon data. Lessons from Flaten can be applied in a local, national and global context)
In February 2016, Boho was in residence at Flaten with our partners and friends Miljöverkstan, who are responsible for the incredible experience-based learning opportunities for school children and programs for newly arrived immigrants. Over 4 weeks we gathered information about the social, cultural, political and ecological history of Flaten and began to play with game mechanisms that might use this information to teach skills in sustainability and governance.
Now we are back in Sweden for about 5 weeks of development to create a prototype of our game, and continue the networking and learning process with the Flaten project partners (Miljöverkstan, Albaeco, GivingOS, and many individuals who share their time and expertise with the project). We’ll be back in 2017 to turn the prototype into a polished game that can be played in galleries, board rooms, schools – anywhere. We’ll also be continuing to work and share with our new partners, because this project is a really unique opportunity to share skills and knowledge long-term. It could be that we’ll end up with a game-making process that can be applied to systems anywhere in the world, so we can travel around and create systems games anywhere.
It’s pretty cool.